Is it possible to delete Skeletal Mesh bones in editor? I’ve recently purchased a character from the market place. It has 83 bones in total. As I develop a mobile game I need to get rid 8 bones.
I exported it out and delete the bones manually but upon imorting the fbx it wont show as skeletal mesh and only take the animation data.
In the editor I tried to select the bones and remove the bone from LOD 0. But that virtually does nothing.
In what way can I delete these excesive bones? It’s crucial for me because mobile doesn’t accept mesh more than 75 bones
You cannot delete / modify bones inside Unreal Engine 4.
I would suggest you to export it to 3D software , modify It and Import It back to UE4.
But keep in mind the animations that come with that character won’t work… so you will need to retarget animations.
This direly needed given the crap there is in the marketplace with characters that supposedly match UE skeleton standard but have additional bone above root.