I am working on importing a lot of heightmaps for islands. Now ofcourse there is a lot of black(height=0) for the ocean around it and I am wondering if there is any way for me to automatically remove those “tiles”
Now I know there is a visibility mode in the sculpt editor for the landscape and I did get it to work as you can see with the screenshot.
But what I am looking for is for this visibility mode to perhaps be called automatically if height is equal to 0. I am still fairly new with Unreal Engine and only recently have started messing around with Landscape so if you have any ideas on best way to approach this it would be very appreciated.
P.S. Also don’t mind the very low quality material for the landscape, it is still a work in progress!