Deleting/Editing Existing Static Mesh(es) - How?

Hi Guys,

I have purchased a scene and intend to migrate the floor in the purchased scene into my own for my client, I very much like the floor and want to migrate it into mine. However as you can see in the editor for the mesh of the floor it is in two levels. I only require one.

how do I edit the physical mesh by size and shape as I want and require it to be? Unfortunately this is one of the few things I still need to master and will require quite a bit in the future. Would really appreciate your help on this guys.

Thank you very much for your time and advice guys!

As this is one single mesh, you will have to open it in your 3d program + split it up -> you cant do that in the UE4 :slight_smile: