Hi there,
I’ve built a basic scene in Unreal 4.4, and I’ve blocked it out with BSP brushes. Now, having got a mesh alternative, I’m trying to replace the BSP with the static mesh. However, this is proving to be essentially impossible. I can happily delete the BSP objects, but once I do, the editor crashes after I press the PIE button. This isn’t just caused by deleting them, though. Moving them, resizing them, changing some of their settings, etc. All can potentially cause the crash. If I save the map after deleting the BSPs, then the editor will also crash on opening.
When loading the map, I get 3 warnings, dotted about, which are:
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_dc4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_37ec_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1f08_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_37ec_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_561c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_37ec_0///////STATCAT_Advanced////
And my crash log is:
!Id:cfed37fad046fc686fc1082a24538cd5
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: TheModel->Nodes.IsValidIndex( NodeIdx ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Engine\Private\ModelRender.cpp] [Line: 99]
Invalid Node Index, Idx:1417, Num:139
KERNELBASE + 23544 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_Core + 1541824 bytes
UE4Editor_Engine + 5124051 bytes
UE4Editor_Engine + 5314098 bytes
UE4Editor_CoreUObject + 899050 bytes
UE4Editor_CoreUObject + 1501900 bytes
UE4Editor_CoreUObject + 1498951 bytes
UE4Editor_UnrealEd + 3983183 bytes
UE4Editor_Engine + 3586201 bytes
UE4Editor_UnrealEd + 3975206 bytes
UE4Editor_UnrealEd + 4262521 bytes
UE4Editor_UnrealEd + 4351225 bytes
UE4Editor_UnrealEd + 1812504 bytes
UE4Editor_UnrealEd + 5925286 bytes
UE4Editor!FEngineLoop::Tick() + 3294 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2098]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
I can’t recreate this error in a new level, but I would much prefer a solution for restoring this level, or preventing this in the future, as I can’t recreate each level every time this occurs if it’s a common problem. I’m absolutely stuck, and have no idea what to do.