I created a few box brushes so I could texturemap the sides with different materials. I then tried to animate with Sequencer only to find they wouldn’t animate.
I then converted them into Static meshes which sequencer can animate. However the old box brush images still exists in the view.
They’re not in the world outline and even when selected in the view there is no option to delete.
I was going to do a restart and reload.
Is there something I’m missing?