I’m a bit new to animating in sequencer, so I wanted to know how I can get rid of specific assets in my cutscenes, so they don’t show up or be heard in gameplay like for example the skeletal mesh that I’m animating in the video or the audio files that are playing in the cutscene. so basically, all I want to know is how I can get rid of them out of gameplay and only in the cutscene, I’d also like to hear some best practices and tips for making cutscenes please and thank you. @ClockworkOcean @Mind-Brain
Hi @Twan_so-kl,
I’m sorry, I’m not very good with the sequencer, but I assume you can hide things just like you can normally
I was afraid you’d say that is it better if i used pre rendered cutscenes then?
No, I think you can do it in the sequencer, it’s just not my area
Hey @Twan_so-kl!
So it depends on the kind of asset you’re working with.
For sounds, you want to tell it not to auto-start, and then tell it to play when you start the cutscene, and stop at the end of the cutscene.
For actors you use “Hidden in Game” then when the cutscene starts, disable “Hidden in Game”. Afterwards re-enable “Hidden in Game”.
Dispatchers are a really good use for this!
Basically, on a blueprint, a call for the dispatch goes out and says “Hey! ANYBODY WHO HAS THIS! Run the code you have on your blueprint for this dispatcher, if you have it!”
So one thing can signal your entire cutscene’s worth of actors to do what they need to.
Hope that helps!