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I think there is a node to find the midpoint on a plane or line. You can define that plane or line using the two player pawns locations as the start and end positions. Then just have the camera turn to the LookAt Rotation with that point as the target. Also you can pull the camera back or change fov based on the distance between the players.

The solution I came up with was to use the FindNearestPointsOnLineSegments node with the first segment being the first and last point of a spline component, and the second segment being the centre point between the characters.

This locked the position of the camera perfectly along the spline component which of course solved all the previous issues mentioned.

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