Deleted mesh when creating clothing data for a section

I am adding clothing data to a mesh, and I checked “remove from mesh”. This was a mistake, and I can’t bring it back after deleting the cloth data and re-importing the skeleton.

Hi @Gutsyworket ,
When you check “Remove from Mesh” while creating the Clothing Data, Unreal permanently deletes that section of geometry from the Skeletal Mesh. Deleting the Clothing Data afterward or reimporting only the skeleton will not bring it back.

I think the solution you could try is to reimport the Skeletal Mesh from the original .fbx file that still contains the full geometry.

Then reassign the materials, Physics Asset, and anything else you need.
Hope it helps!

Reimporting won’t fix the issue.

When creating Cloth Data the mesh is not “permanently deleted”, it is actually disabled.
Go to your Asset Details > LOD 0 > Sections and right click on the corresponding disabled section and re-enable it.

Hi @Gutsyworket,

Unfortunately, once you check “Remove from Mesh” when creating clothing data in Unreal Engine, the affected vertices are permanently removed from the cloth data asset. Deleting the cloth data and re-importing the skeleton won’t restore those vertices.

To fix this, you’ll need to:

Re-import the original mesh (the one before adding clothing data) into your project.

Re-create the clothing data for the section, being careful not to check “Remove from Mesh” unless you really want those vertices removed.

As a precaution for future iterations, it’s a good idea to duplicate your mesh or clothing asset before making changes—this way, you always have a backup if something gets removed accidentally.