It’s been a confusing journey learning Unreal, when I try to delete something in the editor, there will be trouble, in Unity, anything can be deleted in the editor and the file is gone for good, but in Unreal, when I try to delete a C++ file, I can’t, when I try to delete a level or a blueprint class, something went wrong, the file is gone in the editor, but it still exists in the explorer, why? And even when I move a blueprint class from one folder to another or rename a level, it breaks, something saying can’t load that file in the console, I’m really confused, Why these unexpected behaviour happening all the time?
here are my questions:
- is there a auto build version running somewhere, if there is, how to rebuild all
- What is the correct way to delete a file or to rename a level and how to solve this issues?