I’m encountering an issue with my open world streaming map in Unreal Engine. I’ve placed some character blueprints in the map, but now when I try to delete them, they keep reappearing after I rebuild or restart the client. I’ve ensured that the assets were deleted and saved the project, but every time I restart or rebuild, the blueprints respawn in the same locations. Does anyone know why this is happening and how I can permanently delete the assets? Any help would be appreciated!