Delete UV maps from Skeletal meshes

So, I have a skeletal mesh which, not sure how, got couple of unwanted UV maps. Engine took one of those as a texture UV and I can not find a way to switch between channels in skeletal mesh editor. Is there one? I can delete them in Blender, but it causes some issues when exporting animation, which is made in 3dMax. Or maybe someone knows how to delete them in Max?