Delete specific spawned actor

Hi all! please help… The problem is that when I want to delete one of several identical spawned actors, it is always deleted from the “first” created object.

Hi - you have to keep the spawned actor references in an array. Then, when the user presses a button, you can choose the right mesh to delete.

When spawning:

343558-screenshot-1.jpg

then later:

343559-screenshot-2.jpg