i created a blueprint where i can change my charakter (from normal charakter to crow)
but when i change the pawn it spawns one but doesn’t deletes the old pawn or changes back to it
how can i change back to my old character or delete the other character?
i hope someone got an idea
Destroying the old character is easily done via “Destroy Actor”. Remember that after this the actor will be destroyed and any logic added after that node will be ignored.
If you want to possess the old pawn you will have to save a reference in your controller. Then you can just do the “possess” again with the reference.