Problem: I would like to be able to delete out certain objects that are placed into my editor from my blueprint construction script.
Context: I created a construction script(Do not want to use Event Graph for this) to help me place objects in my scene at random. It does a good job, however at times there are objects I want to delete out. For example, sometimes an object may block a camera path I like. So, I would like to be able to delete out certain instances but not all of them. This change then needs to be recorded in a way that they would remain upon reloading the model.
Thanks. Feel like this one is a tricky ask.