Added Foliage with the Procedural Foliage Spawner. It was added to the Instanced Foliage Actor’s list. After a time, I replaced one Static Mesh Foliage for another, but the original is still in the scene. I can find it in the Instanced Foliage Actor’s list and delete it, but is there a more automated way of cleaning up the data?
Hello, Upp.adv. Let me help you with this. The Procedural Foliage Spawner has an option called ‘resimulate’ in the details.
For more information on the topic, please refer to this document.Procedural Foliage Tool in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community