So basically I have this code that sets a timer and it’s in my character blueprint and I want that when the countdown falls to 0 you’re teleported to the main menu level but when I’m in the main menu I don’t want the countdown to be active because it teleports back again to the main menu (like i’m selecting a skin and then boom back to play, settings, exit) how can I do ?
If the main menu is a level, which it seems to be, you can simply have a boolean check to check if you are in a specific level. If the level is main menu, stop, pause or don’t run the timer at all. You can then call the function by an event later on when needed.
ahah thanks I forgot I had posted this and now my game doesn’t uses the
countdown anymore but I was thinking of using it again so thanks for your help
