Delete button doesn't delete BP nodes

Sometimes the delete button stops deleting nodes on a particular blueprint.

Other blueprints still work fine, I can select a node and hit delete, but for some reason delete stops working in the BP editor.

Seems to have nothing to do with IME or any shift/ctrl etc. keys being held down.

When I right-click and choose delete from the menu, it works. And then after that, the keyboard shortcut starts working again.

This happens to me once or twice a week.

Hi benhumphreys,

Typically, when Shift, Alt, or Ctrl are held and other keys are pressed this provides different functionality (such as Ctrl+Alt+Delete). More than likely it is registering the keys as a combination or potential combination and expecting a specific set of keys to provide alternative functionality. Does it still work when you simply press the delete key without pressing any other keys?

Sorry I wasn’t quite clear in my original post. I mean it happens when I have no keys pressed.

The reason I mentioned shift/ctrl etc. was I thought maybe Windows thought that those keys were pressed, i.e. “stuck down”. So I hit them a few times to make sure they weren’t stuck in a “pressed” state. Even after doing this, the delete key didn’t remove any selected nodes.

The weird thing is the shortcut worked in other blueprints opened in other tabs in the editor, but not in that one tab.

If there were some logs that could help you on your end, please let me know. I’m sorry it’s a bit of a vague bug report. I’m curious if anyone else is seeing this.

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Is it possible that your key is sticking or not registering key presses? I have not been able to reproduce this on my end thus far.

Hi benhumphreys,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.

Sorry for the bump

I’ve been having this same issue, I have found it may be related to controller support within the editor, occasionally the editor seems to receive an input from the controller on the left stick despite not having any before (most likely due to floating point inaccuracy stacking up).
The stick was continually moving from the viewport of blueprints to the components tab, I flicked the stick to reset the axis to 0 and my delete key worked again.

I am hesitant to mark this as an answer, but it might be worth trying, if anyone else experiences this issue.

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Hi, I am having this very problem right now. Has anyone found a consistent solution to this already?
When I press right click the option to delete things like nodes and even variables is greyed out and unavailiable.

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Have you tried compile and save the blueprint then close and open again? It worked for me, sometimes it works out on it’s own sometimes got to do that.

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Hey guys. I know I’m super late to this, but this issue happened to me as well but when I clicked a node I found that I had something in the search bar in the details window (on the right) and the details page had a blue border around it (like I had highlighted it or clicked it). I deleted whatever was in the search bar and clicked the details page to “unclick” it and it fixed it for me.

I’m just leaving this here for anyone else who might come across this in the future.

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How it can be considered de solution?

Yeah this worked for me. I clicked designer and then back to graph and it fixed it. assuambly theres something I couldnt see was eating my inputs.

I just had this same issue.

I didn’t have anything in my search bar like Localbusdriver said, but I DID have the “find results” tab selected as active despite not having searched for anything this work session and despite that the field was blank under “find results”. I might have saved and closed the UE 5 editor last time with a search having been completed and sitting in the results field, and perhaps it was visually blank when I reopened the tool just now despite the engine somehow thinking it wasn’t.

Anyway, as soon as I clicked a different tab in the same section of my UE5 UI to make “find results” go inactive it stopped blocking me from deleting anything. For me I selected “compiler results” which I keep right next to “find results” as a tab.

Anyway, good find localbusdriver. You solved my issue.

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