So I’ve imported a Static Mesh directly into the Game -> Meshes folder in the Content Browser, placed it in the world, and checked it over. Everything was fine until I realized that my units setup was incorrect in 3ds Max, so I went to delete the Static Mesh from the Game -> Meshes folder in the Content Browser and received this prompt:
What exactly am I meant to do at this point? I do not want to Replace the referenced asset with another mesh and the Force Delete option sounds like something that would potentially give me problems in a much larger scene, so how do I actually delete the Reference itself so that the UE4 doesn’t give me this error? Also what’s frustrating about this is that it doesn’t occur on every asset I try and delete, but I can’t figure out why UE4 holds on to certain references over others when I place Static Meshes in the world. When I Right-Click the mesh and go to Reference Viewer I can clearly see that it’s still being referenced, but I have no option to delete that reference and there is no instance of the Static Mesh actor in the Scene Outliner.