So I’ve imported a Static Mesh directly into the Game -> Meshes folder in the Content Browser, placed it in the world, and checked it over. Everything was fine until I realized that my units setup was incorrect in 3ds Max, so I went to delete the Static Mesh from the Game -> Meshes folder in the Content Browser and received prompt:
What exactly am I meant to do at point? I do not want to Replace the referenced asset with another mesh and the Force Delete option sounds like something that would potentially give me problems in a much larger scene, so how do I actually delete the Reference itself so that the UE4 doesn’t give me error? Also what’s frustrating about is that it doesn’t occur on every asset I try and delete, but I can’t figure out why UE4 holds on to certain references over others when I place Static Meshes in the world. When I Right-Click the mesh and go to Reference Viewer I can clearly see that it’s still being referenced, but I have no option to delete that reference and there is no instance of the Static Mesh actor in the Scene Outliner.
I found thread because I am having a similar problem trying to get rid of assets I no longer need and that I have scoured through every blueprint to get rid of references. Does anyone have a suggestion as to how to get rid of assets and their references?
I believe has been resolved in version 4.5 (just released), reading the notes I found the following:
Otherwise you will need to edit the item that is shown when you try to delete and manually replace any references you delete. You should see a message when you try and delete an asset telling you which items will be affected.