Delete a level w/reference to worldgrid material

Did something similar where i thought it would be fine and would just have to pick new references/assets

im gonna backup my project and try this today and ill post back here and mark this as the answer if true

it’s more that i’m disappointed you cant just delete whatever you want and either have it automatically be fine or have a tool that comes up when packaging that says for example

M_Landscape is missing/can’t be found do you want to remove it from everything it’s used in or replace it with something else

this kind of exists when deleting stuff but when packaging it just throws out a bunch of missing/callstack errors

if you wanted to just delete FirstPersonCharacter for example beacuse you realised maybe my games better third person it would have an absolute fit when packaging and just fail instead of asking what references you want to delete/replace

and this one kinda makes sense but you also can’t just use the file explorer to delete things because then you have twice the problems

also the reference viewer is just a viewer unless i don’t know how to use it, you can’t remove any of the links it’s either grayed out or just doesn’t do it despite having the option to remove/delete connections

My solution is to just make a daily backup and if i lose the work of a day it’s not so bad and maybe i can copy stuff from the broken one if it’s something easily copyable anyway

TLDR thanks for help ill let you know