Hello everyone i meet a snag when trying to make some events fire outside the blueprint.
So i dont know what am doing wrong but.
I created a new Costume Event in my “Inventory Slot Widget” i then call the function for that event when apropriate.
I have the event in the Event graph but it will never be used there, its meant to be picked up in a difrent class/ blueprint.
So i created a Event Dispatcher and added that event.
Then i assigned that event in the second class/ Blueprint.
But no event fires am i doing something wrong?
What am trying to do is have a event called in a child widget.
And pickup that event in the Parent Widget.