Fairly new to c++ in unreal. Currently working on moving over some stuff from blueprint to c++.
I have a Pawn class which I want to be able to broadcast and listen to an event. I have several of these Pawns running during game-play when a new one is activated I want the others to know about it.
I am using a Dynamic Multicast Delegate. Through testing the broadcasting is working fine, however when I try to make the same class also bound to listening as well I am getting syntax errors.
Perhaps there is a better way to approach this?