The image above should be correct. But it’s giving me a signature mismatch error.
If I refresh the node, the error and the last pin goes away and it crashes during runtime.
I changed the signature of the delegate in C++. I think that may be the problem. Is there a way to fix this? I don’t want to use a different name for the delegate.
They both say Menu Button Object Reference. I think that’s correct. The Button one is correct for sure. And the delegate is on the base class, so Menu Button makes sense there too.
If I duplicate the widget, the Button pin on my other delegates get changed to a reference to the Blueprint of the original, not the base class as defined by the delegate macro. And I never changed this delegate. I think my widget asset is completely corrupted.
Only thing that kind of works is renaming both the delegate type and property names. Even after that, I still get these warnings even though none of those names exist anymore.
Clear bug in Unreal Engine where it won’t update delegate signatures changed in C++. I worked around it by recreating the widget from scratch and renaming the properties and delegates.