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Delegate before Map Closes?

I am looking for a way to run a function as soon as the map is told to change levels (before some actors start getting destroyed). I want to save some game states right before switching maps and trying to find a way to get the functions to always execute at the correct time.

Best,
Jason

Aren’t you calling the open level? Do what you need before calling it? If you are traveling in multiplayer before you do the travel?

There are many things that could call open level, going through a door to exit the map, touching a combatant which launches a fight in another map …etc . The goal is I can easily assign my object to a delegate instead of remembering to add conditional code to see if level has items to save state on and then save them. I would much rather just listen for a callback.