Delayed line trace calculation? (for beam emitter target point)


TLDR: When i first calculate trace for end point of my beam emitter, it works until actor die (is destroyed), then even when beam target point is calculated first and after that is actor destroyed, it looks like beam target is calculated like with delay…

BP setup:


If i use delay node after sequence output “then 1”, for example 0,1s delay, it works correctly, beam target location is calculated correctly. In video client spawning emitter, if this BP script is used with server player, it works correctly without delay node.

Can someone give me advice why it looks like beam target calculation is delayed?

bump bump…

up up…

up up… someone? :slight_smile: