Delayed animation rate

Hello. Are there any function that can simplify that blueprint(attached image). The idea is, to make, for exmpl, clockwork mechanism with increasing animation speed after trigering a button.

Use a looping timer that gets the GlobalAnimRateScale and adds 0.03 each time it loops.

Thanks Kris! Works perfectly. I made it this way(attached picture). If someone is interested, this blueprint increases animation rate after pressing a button while overlapping trigger box and stopping it.