Delay with the Event On Landed Node only on the first time it is triggered

This event on landed node triggers with a half second delay the first time it fires. Everytime after that it is fine. The weird part is that it only does this the first time its triggered after launching my project file. Even if I stop the simulation and run it again it will trigger immediately like it is supposed to. I will have to close my entire project and open it again to make it happen again. It will do this everytime. This happens in packaged versions as well. Any ideas on what could be causing this?

Unreal 5.4.2

The sound isn’t loaded into memory until that node fires and it needs to use it for the first time, the delay is it loading. Restarting client removes it from memory and it does it again next time it is opened. You can load the asset into memory at a specific time to stop it from happening.

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Much appreciated