Delay when dragging and dropping

Hello, can anyone clarify a question for me? Is it possible to remove this delay that occurs when the widget moves following the mouse cursor? It’s not a very high delay, but it gives the feeling that the widget is not being able to follow the mouse cursor, especially for faster movements, I made this project to demonstrate, I’ve already checked the fps and it’s ok because the project has nothing haha, I also did the drag and drop code in two different ways, the traditional way using the override functions and the more complicated way by updating the widget’s movement using the event tick, both resulted in the same delay in dragging, if anyone can help me I will be grateful!

here is an example of what I would like it to be:

Bump, I’m having the same issue.
Did you find a solution ?

Unfortunately I couldn’t find anything, I spent days looking for a solution and didn’t find one, I saw some people saying that it was a problem with the graphics engine itself, and that this delay doesn’t happen in Unity, if you find a solution, please share it with us haha

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