Having trouble locating a workflow to reference on how to make it so you don’t automatically spawn when you join a server, trying to make a simple choose team when you join widget.
So essentially currently you start as spectator but can’t spawn after making the widget selection. I’m missing something
Still looking for how to do this right, did a test of adding print messages in all the typical blueprints associated with a game session and launched the 3rd person tutorial to see the order in which things are run.
You could override “SpawnDefaultPawnFor” in your GameMode and let it be empty.
Keep in mind you have to write your own way for this. ( SpawnActor and Posses him)
It might not be the best way but its one solution.