World ticks looks at bool (ready) default to false in game state to be changed to true
Spectator spawns into a character. Changing it to true (prevent dedicated server from starting said match till someone joins.
World initializes count down timer.
Game clock starts (match in progress)
Game clock count down to zero and stops
At clock being zero a branch changes to start checking team1 score against team2 score.
Branch indicates are we tied? If team1score == team2 do nothing but stop clock if false look for winner.
Check once verse teams
Is Team1score > team2score
True team1wins, false team2wins
Delay for stats…
This may not make sence awake for long time figuring out the logic lol…