Delay opening levels in nativized code

Hi Devs,

I have a problem (of course) where when nativised, it takes my game forever to open levels. It’s okay in the loading page and menu levels but when I exit out of an actual gameplay level and return to the menu it takes ages (more than a minute) to open. And what’s interesting is that the longer I let the level run for, the longer it then takes to load the menu level.

I have included a part of the Android Monitor log below, as you can see after a short round of play there is a delay of around 4 seconds where the network change manager is running and then a gap of arround 10 seconds before it shows the next action.

Again, the longer I let the level run for the more loops of the network change manager it seems to do so I feel that the problem lies there.

This is UE4.26 building for Quest2 and as I said, this issue only occurs when using nativised code. Undortunately the perfomance boost Nativization give me means disabling it is not an option.

I have included steps already taken below the log. Thanks for any help with this.

Dave

06-05 11:26:08.121: D/UE4(4554): [2021.06.05-09.26.08:121][ 32]LogNet: Browse: /Game/Menu
06-05 11:26:08.121: D/UE4(4554): [2021.06.05-09.26.08:121][ 32]LogLoad: LoadMap: /Game/Menu
06-05 11:26:08.121: D/UE4(4554): [2021.06.05-09.26.08:121][ 32]LogWorld: BeginTearingDown for /Game/Canyons
06-05 11:26:08.130: D/UE4(4554): [2021.06.05-09.26.08:130][ 32]LogWorld: UWorld::CleanupWorld for Canyons, bSessionEnded=true, bCleanupResources=true
06-05 11:26:09.516: V/UE4(4554): [NetworkChangedManager] Network Capabilities changed, has Internet: true
06-05 11:26:09.517: V/UE4(4554): [NetworkChangedManager] Verifying internet connection with host: https://example.com/
06-05 11:26:09.744: V/UE4(4554): [NetworkChangedManager] Connectivity hasn’t changed. Current state: CONNECTION_AVAILABLE
06-05 11:26:09.745: V/UE4(4554): [NetworkChangedManager] Full network check complete. State: CONNECTION_AVAILABLE
06-05 11:26:12.172: D/UE4(4554): [GameActivity] Used memory: 981923 (VmRSS: 588420 kB)
06-05 11:26:12.533: V/UE4(4554): [NetworkChangedManager] Network Capabilities changed, has Internet: true
06-05 11:26:12.534: V/UE4(4554): [NetworkChangedManager] Verifying internet connection with host: https://example.com/
06-05 11:26:12.710: V/UE4(4554): [NetworkChangedManager] Connectivity hasn’t changed. Current state: CONNECTION_AVAILABLE
06-05 11:26:12.710: V/UE4(4554): [NetworkChangedManager] Full network check complete. State: CONNECTION_AVAILABLE
06-05 11:26:22.435: D/UE4(4554): [GameActivity] Used memory: 978826 (VmRSS: 585816 kB)

Steps taken…

Called open level from Level blueprint instead of Player Pawn incase there was a communication error between Native/Non Native code.

Disabled the Oculus Splash screen which sometimes causes similar delays.

Added some code to DefaultEngine.ini to increase network resources

None of the above have worked.

Quick update on this. It seems that something had just bugged out while working on the game. I went back to a version from around a week ago and spent a couple of days re-doing everything I had done, in the order I had done it, and the problem didnt re-apear.

So not sure why this occued in the original build but I’m gonna carry on with the development and consider this a win.