Delay Not working properly

Well;

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thoose produce different results, and stupid looking one is the accurate one. I am truly baffled.

For that, you need to understand how the delays work. If you put in a delay of 1 second, it bascially just calculates how many frames that are, so if you’re running at 60fps, he needs to wait 60 frames. So he queues the part after that delay node, and executes it after 60 frames are passed. However, when your FPS drops in this time, this isn’t calculated in the other delay nodes, and there maybe an offset of frames which may or may not affect the time at all. As I said, all depends on the frames. However, you should use one delay node instead of 15 ones, for performance reasons.

Now (4.22) you have frame delays, for accuracy