For some reason the Delay node in my blueprint causes the Fade Out not to work. So when removing the Delay the Fade Out work. Has anyone experienced this?
I don’t have a textbook reason as to why but this just “feels” like it is going to have issues due to the asynchronous nature of latent functions. Try this…
- Off the return value of “Spawn Sound Attached”, save that to a variable
- Separately, with a “get”, feed that variable into “Target” of Fade Out
Also, food for thought…I’d be willing to bet you can do what you’re trying to do in a cleaner fashion through the sound cue itself…project for another day
Thanks for the tip will try it out!