Delay node breaks Fade Out Node (UE4.27)

For some reason the Delay node in my blueprint causes the Fade Out not to work. So when removing the Delay the Fade Out work. Has anyone experienced this?

I don’t have a textbook reason as to why but this just “feels” like it is going to have issues due to the asynchronous nature of latent functions. Try this…

  1. Off the return value of “Spawn Sound Attached”, save that to a variable
  2. Separately, with a “get”, feed that variable into “Target” of Fade Out

Also, food for thought…I’d be willing to bet you can do what you’re trying to do in a cleaner fashion through the sound cue itself…project for another day :smiling_face:

Thanks for the tip will try it out!