Hello everybody !
Today i was training blueprint, trying to do a generator of mist on my game.
The mist appears in block so i add a delay before set visibility to true to each mist randomly.
Without delay, all seems to work pretty well, but when i add this delay at the beginning of the loop (as the first instruction of the loop), even at 0s, the game detect an infinite loop !
And, if i add this delay at the end of the loop (as the last instruction of the loop) the game skip totally the delay.
Maybe i did something wrong ? What’s your thought ?
Thanks in advance and have a good day !