Delay inside widget not running when game paused, since UE4.26


In 4.25 and below when you paused a game, delays inside a widget were still working. Since 4.26 they are paused and don’t execute any code behind it.
Is this changed on intention or is it a bug? And how can I make it behave as before since my game depends on it.

Thanks in advance

This bug is mentioned here, together with a fix: