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Delay inside widget not running when game paused, since UE4.26

Hello,

In 4.25 and below when you paused a game, delays inside a widget were still working. Since 4.26 they are paused and don’t execute any code behind it.
Is this changed on intention or is it a bug? And how can I make it behave as before since my game depends on it.

Thanks in advance
Rathren

This bug is mentioned here, together with a fix: https://answers.unrealengine.com/questions/1001699/delay-inside-widget-not-running-when-game-paused-s.html?sort=oldest