Disclaimer: I am a new to UE4
Goal: Delay material flipbook animation using scalar parameter in blueprint.
Purpose: I want to start a scene and have a flipbook begin playing a few seconds later from a complete pause at the first frame.
I’m running into a lot of trouble with this one and there doesn’t seem to be anything similar out there. As simple as it seems, it is a pain trying to get the spritesheet to behave how I need it to. I created a flipbook material (http://i.imgur.com/KX3Vmqr.png), whose Animation Phase is driven by a Scalar Parameter on a TimeWithSpeedVariable. That Scalar Parameter is then referenced in a class blueprint (http://i.imgur.com/lPvY5Up.png) that should elevate it from 0 to .07 (the desired Animation Phase) using a Timeline node after 5 seconds. I’m very new to this and maybe you can spot my mistake right away. Currently the result of this set up is that the the spritesheet does stall on the first frame until activated but then skips right to the frame it would have been at had it been running through it’s animation from the beginning.
I have found that Delay nodes don’t affect the process the way I thought.
Please help me figure it out!!