in our project we currently use the “Movie Scene Capture” to render our different sequences. For our renders to be properly computed we use the “Delay Every Frame” options (we have large scale point clouds that need to be streamed between each frame) .
We want to switch to using the “Movie Render Queue” but we cannot find the equivalent option.
Also, @laurentnovac when using the “delay every frame” do you also get the particles and material animations playing super fast? Or have you found a solution for that?
Hi, @AnimatedT i did a quick test with a simple scene and a very simple niagara system and i got the issue you describe as well. My particle system goes super fast. I guess it is a synchronization issue between the timeline and the engine ? Maybe there is a configuration somewhere to handle that, to tell the animation system to use the timeline timecode in the different animations.
No update in UE, but if you afraid of ghosting in rendering - i have a small solution. The video is in russian but i think it is undersatndable without text.