Thanks for the reply , I will have to take your work on the quality of the code as I am new, perhaps later on in the book they will go over a more effective approach; if not I have made notes on what you said and will look further into your suggestion.
I am going to upload the other portion of the code, I probably should have done that, to begin with, but in haste, it slipped my mind.
So when the scene is started, or when I hit play, the actor(s) assigned this blueprint move along the Y axis for 6 seconds then reverse course go back 6 seconds. This repeats itself endlessly, by design ( in accordance with the directions of the book)
So it is working like it, or the book intends. My confusion is with the Direction Node and in part with the Delay node.
I am assuming the Direction node is just that, it dictates the direction, not distance. If that is correct, then the value placed in that node (10 and -10 respectively) holds no significance other then denoting a positive value and a negative value, is that accurate?
I was wondering if there is some sort of “behind the scene” thing going on which led to the book specifically giving me those values (10,-10) Perhaps a form of z-indexing just as an example.
I have adjusted the values and have seen no difference in behavior (providing the delay stays the same)
From what I can tell it is the Delay that is actually governing the distance that is being traveled. Am I correct in that assumption?
Thanks in advance, sorry for not being very concise.