I am very new so forgive me, before posting here I have looked over the documentation and watched several youtube tutorial videos, in hopes that I would find my answer ( or clarity)
I purchased a book “*Blueprints, Visual Scripting for Unreal Engine” * by Brendan Sewell, from Pakt> publishing. I am currently on the first chapter (again I am very new) but I have stumbled across something that confuses me, and have yet to find a satisfying answer.
The code is working as intended, I am trying to better understand exactly how it is working. I have attached a screenshot of said code for better representation.
My questions/confusion is as follows.
Is the delay (set to 6 seconds) actually controlling the distance (in this case time) the actor will travel?
If that is the case then are the values in the direction node arbitrary as long as far as 100y being no different than 1y?
I have experimented with changing the values, the longer the delay, the greater the distance the actor travels, and likewise no matter what value I put in the Y direction node (one being positive, the other negative) no change is felt.
I do understand that it would seem I have answered my own question, and perhaps I have, but that only brings me to another question, why use a delay to determine the distance and actor travels? Isn’t there some node the would have that specific thing?
Again, I am a newb, and I am sure it shows. Thank you for your time. Look forward to any feedback