Hey all, so my project is much like the title states, a STALKER inspired survival game. It’s still in the idea phase, but I wanted to tackle what I assumed would be one of the biggest hurdles right from the start: the world generation. I have plenty of assets made/ purchased to build up a procedural city. The plan was to have a section of city cordoned off where the player would infiltrate, retrieve artifacts/ items/ loot/ kill mutants/ dodge bandits/ etc, but the city should be different each game.
In concept, this isn’t difficult, but UE4 is giving me a lot of guff as far as performance and level streaming and such go. I have decent looking city block generation, but cannot for the life of me figure out how to get them to load and unload properly.
What I need: someone to look over my project and tell me what I’m doing wrong (paid? partnership? team member? work trade?) and help to get the world generation off the ground.
I’m an art guy, I can do 3d and textures/ skins/ materials no problem. Performance and coding are where I’m having issues.
Screenshots won’t upload for me at the moment, but here’s a Youtube video I made about what I have so far:
UPDATE
I’ve managed to create a proxy map that spawns in a lobby area on the starting level. This map gets transferred over to the actual game when the player exits the level (not sure if this is the best way, but I wanted to make sure the map data would transfer). The chunks load in and out pretty nicely, but if I try to generate more than an 8x8 map, the load times for generating the chunks are ridiculous.