I’m trying to import in UE4 an FBX containing a mesh exported from a proprietary software, using the FBX SDK 2017 in compatibility mode for FBX 2014.
When i do the import, UE4 tells me: “Error txe_export could not be created because all of its triangles are degenerate.”.
This is an example of one of my polygons:
How thin a polygon has to be to be considered degenerated?
Some other infos:
- The tool “FBX Review” can open my model correctly;
- I tried to uncheck option “Remove degenerates” from import settings: for a model this has worked, for another i’ve not been so lucky…
Thanks to everyone!