Error: Object has degenerate tangent bases which will result in incorrect shading.
I can’t solve this, I tried exporting the most basic objects from 3ds max, all nicely unrwapped and I keep getting this error in all of them. I updated to version 4.7.4 today.
I have done this a few days ago and all was fine. What is the problem??
EDIT: I’ve been making some tests. The objects I create in max and export as FBX then inport fine in UE4. The problem seems to come from objects that are modeled in sketchup and then imported into max and then exported as FBX to UE4. Doesn’t make sense as I already did this many times before with no problems.
Okay! Actually I have tried with UV map and applied all the mapping method in 3dsMax. It is importing without any warning messages in unreal but the problem is with the mesh. The mesh is not importing it properly if I make any changes in 3dsMax.