Ive been using UE4 with no problems when importing meshes from 3dsmax, but lately I updated to 4.7.1 and I had this message almost with every mesh.
“object has degenerate tangent bases which will result in incorrect shading”
It seems strange, as I still have a copy of the previous UE version in my laptop and the mesh works fine.
I tried playing with the FBX exporting settings from 3dsmax and the others when importing, but nothing of this really works.
I also checked this whole thread but it doesnt seem to be same error.
Theres always the solution of importing the model to 4.6.1 and then converting to the latest version, but thats a lot of extra time consuming.
I included the fbx file in the case you want to try it by yourself, its a single lamp :
Any ideas? Thanks in advance