Hello everybody,
Ive been using UE4 with no problems when importing meshes from 3dsmax, but lately I updated to 4.7.1 and I had this message almost with every mesh.
“object has degenerate tangent bases which will result in incorrect shading”
It seems strange, as I still have a copy of the previous UE version in my laptop and the mesh works fine.
I tried playing with the FBX exporting settings from 3dsmax and the others when importing, but nothing of this really works.
I also checked this whole thread but it doesnt seem to be same error.
Theres always the solution of importing the model to 4.6.1 and then converting to the latest version, but thats a lot of extra time consuming.
I included the fbx file in the case you want to try it by yourself, its a single lamp : Here
Hey, would someone mind posting this on AnswerHub as well? This one definitely deserves some investigation into what may be going on compared to previous versions. Once posted if someone doesn’t mind linking here I can assign myself to the issue.
I do not think this is an engine issue, I had this happen tonight on one of ten or so models. It seemed to be something inside 3ds max for me. The material was funky looking when I applied it to the model in 3ds max and I got this same error inside the engine (4.7.5). I remodeled it and it went thru just fine.