Defy gravity in a tubular car game?

Hi there guys :slight_smile:

I’m working on a car game, which has teams and they race against each other, but they go in the opposite direction on the road. I would like to make the road like it is “inside” of a pipe or a ring, so the go in circles and when players look up, they see the other players above their head. I wish to create a surface for that, like the one in Prey Prey PC Game Review - YouTube so the cars can stick to it, defying gravity.

Any Ideas how can I create such a surface in blueprints? All ideas are welcome :slight_smile:

Thanks guys :slight_smile: