Hi everyone,
Sorry if this is a simple question. I’m pretty noob to blueprints. I want to deform one mesh around an object with spline like wrapping a single long branch around a building. I saw some tutorials populating several meshes and deforming them along a spline but not a single mesh. Is this actually possible to do with spline?
The problem is tangent handles along the line don’ts control the mesh. Only the tangent handles on the first and last points affect the deformation. Is there a way to deform one mesh along a spline with having control over the tangent handles along the line?
I’d love to know a solution to this as well. Even in the case of multiple meshes along a spline, this issue becomes apparent on long meshes like lengths of road or tunnels not deforming to multiple spline points. Is there just a hard limit?
according to this documentation, the Blueprint Spline Mesh Component is limited to 2 points. The wording is kind of vague, but I’m interpreting this to mean that the mesh cannot be influenced by more than 2 spline points. unreal-engine/blueprint-spline-components-overview