Hi,
trying to achieve the following:
- define a new vertex attribute (AddWeightMapLayer in Skeletal Mesh / Editing Tools / Skin)
- paint the parts of the skeletal mesh that needs to be affected (Skin / Paint Maps, and select the name of the new attribute)
- in the deformer graph I’m using the node Skinned Mesh Vertex Attribute, where the input is the name of the new vertex attribute
The expectation is that I will receive the new attribute value per vertex, instead only zeros.
Any idea what I’m doing wrong? Is there are any other way to specify parts of the mesh that needs to be affected by the deformer graph?
Regards