Following the guide " How to Create a Custom Deformer Graph" there seems to be nodes missing in 5.6, “Execute Skinned Mesh” doesn’t seem to exist so not sure how to get the domain for vertex and pass them into the kernel. the page says its for 5.6 but the entire execution data interface subpalette is missing in 5.6. not sure if I’m missing something or there’s no one in charge of approving these pages for version control. is there a new way of getting this data in DG? I’ve been wanting to dive into it but documentation is always broken and resources on learning it are only ever grabbing premade graphs and applying them to sequencer or something, kinda defeating the whole point of realtime deformation.