Hello,
I want to be able to control the bend deformer that ships with UE 5.6 inside the sequencer.
I have set up the deformer graph and it works on the preview mesh however I do not know how to publish an attribute (e.g bend amount ) so it can be seen and keyed in the sequencer .
I have even tried to add the deformer as a node in a control rig but the attribute is only controllable within the deformer graph.
I’m missing something simple here !
Thanks for any tips
b