Deformer Graph - Animate Bend deformer in sequencer

Hello,

I want to be able to control the bend deformer that ships with UE 5.6 inside the sequencer.

I have set up the deformer graph and it works on the preview mesh however I do not know how to publish an attribute (e.g bend amount ) so it can be seen and keyed in the sequencer .

I have even tried to add the deformer as a node in a control rig but the attribute is only controllable within the deformer graph.

I’m missing something simple here !

Thanks for any tips

b

Thanks for the question!

The easiest way is to create a variable in deformer graph. After that, in Control Rig, right click on the node title of the AddDeformer node and select “Refresh Variables“ to populate the node with the variable from the Deformer Graph.

Let me know if this works for you!