[Deformer Graph] Advanced Skeleton node: crash due to (USkeletalMeshComponent*)SkeletalMesh->MeshObject memory corruption?

I see, I will check with the rendering engineers to see if there are other related changes you can try, but yes there have been quite a bit of changes in 5.6 went in around this area that may have indirectly addressed the issue here. I will keep an eye out for it.

Thanks

Jack