Here is a brute force fix of OptimusDataInterfaceAdvancedSkeleton.cpp/h where AttributeBufferOffsets is stored and updated for every LODs.
This way flickering stops happening, obviously there must be a better way to achieve this.
Here is a brute force fix of OptimusDataInterfaceAdvancedSkeleton.cpp/h where AttributeBufferOffsets is stored and updated for every LODs.
This way flickering stops happening, obviously there must be a better way to achieve this.