Deformed shadows after lighting build

Global Distance Field settings are in cvars from console, and there’s one in World settings for the distance it covers from the camera (default 20,000). This sounds as if there’s a different problem than simply the settings for the trees. Are you able to share the project file? I’m open to looking at it on my computer, but I need the trees’ file too if it’s not in the Content folder of the project. If it renders ok on my computer, it could be a hardware or software bug on yours. If it renders the same as yours, then I’ll look at various settings quicker than suggesting them in the AnswerHub.