Just for info, I’m a beginner
Here what I try to do :
I’m learning how to make a cinematic so I have made an animation with a mgear rig (fully joint I think)
I have properly import the character, the animation sequence, the camera etc
The FBX of the animation play perfectly the animation in FBX Viewer but when I play it in UE5, whatever in the sequencer or in the animation sequence, in the same few frames the upper part of the face of the character is buging right and left part coming in the center of the face.
In Maya joint/bones are not moving like in UE5.
For exporting I use the Game Exporter of Maya.
I tried FBX from 2013 to 2020, both in Binary and ASCII, animation baked (without smart bake)
I tried multiple settings of importation in UE5 :
-Use T0 As a ref pose
-Import morph targets